Минимальные системные требования: GeForce 8800 Ultra, Windows XP, ForceWare Drivers
97.44 or higher, 512MB system memory, 256MB video memory.
To
evaluate the complex skin shader and HDR lighting, "Human Head"
computes 17 offscreen textures every frame totaling over 40 Million
pixels, each shaded with lengthy pixel shaders. That's more than 1.2
billion pixels every second! 4096 x 4096 color and normal textures
provide photo-realistic detail even at extremely close ranges. All this
shading and texture processing requires both a level of shader
performance and memory bandwidth unavailable until now thanks to
GeForce 8800 Ultra.
The presets at the lower left allow quick
access to a variety of lighting rigs and the menu controls allow
complete control of light positions. The Shader FX menu allows control
of the translucency of the skin (the "waxy" slider) as well as controls
for chrome skin (or even a mix of skin and chrome). The number keys "1"
through "5" show some of subsurface scattering textures that are
computing each frame when evaluating the skin shader. "0" restores
normal rendering.
размер 107мб
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